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        <title>xNormal official page news</title>
        <link>http://www.xnormal.net</link>
        <description>The official xNormal web page</description>
        <ttl>60</ttl>

        <item>
            <title>xNormal 3.17.8 available</title>
            <link>http://www.xnormal.net/1.aspx#xNormal_3_17_8</link>
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            <description>
                Solved a problem scaling derivative maps.
                Recompiled using the latest libraries.
            </description>
            <pubDate>Thu, 29 Dec 2011 00:35:00 GMT</pubDate>
        </item>

        <item>
            <title>xNormal 3.17.7 available</title>
            <link>http://www.xnormal.net/1.aspx#xNormal_3_17_7</link>
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            <description>
                Added support to import/export WebP images.
                Now the program 100% respects the tangents/biNormals loaded from the mesh importer plug-ins and also from the interpolator ( which means they won't be hard-coded-normalized ).
                Fixed a problem in the SBM exporter for 3dsmax that was causing a hang when the user closes the window.
                Added a new experimental renderer based on Caustic Graphics/Imagination Technologies's OpenRL 1.0R2 ray tracing API.
                Fixed a problem with dilation using the tangent-to-object-space tool.
                Now you can render a new map type: derivative height maps ( thanks to Morten Mikkelsen again ).
                Now it's possible to write image importers/exporters using Java.
                The FBX mesh importer has been completely rewritten. Now it can read properly Uvs, normals and the tangent basis ( which is specially good if you use the Unity engine ).
                Solved the problems loading the filter plug-ins in Photoshop CS5.
                Re-exported all the example's JPGs because most of them were saved using old programs and they were causing problems with some modern libraries and applications.
                Added a warning message in case you use external cages having the “Use shortest diagonal” option enabled in the triangulator.
                Recompiled using the latest libraries ( Optix 2.1.1, FBX, Crosswalk ).
            </description>
            <pubDate>Fri, 25 Nov 2011 17:35:00 GMT</pubDate>
        </item>


        <item>
            <title>xNormal 3.17.5 available</title>
            <link>http://www.xnormal.net/1.aspx#xNormal_3_17_5</link>
            <guid isPermaLink="true">http://www.xnormal.net/1.aspx#xNormal_3_17_5</guid>
            <description>
                Recompiled with Optix 2.1 ( faster rendering/precomputing ).
                Added UV offset for meshes.
                Improved triangulator.
                Added a new tangent-space plug-in to solve problems and improve compatibility.
                Added Maya / 3dsmax 2012 support.
            </description>
            <pubDate>Thu, 19 May 2011 01:54:00 GMT</pubDate>
        </item>

        <item>
        <title>xNormal 3.17.4 available</title>
        <link>http://www.xnormal.net/1.aspx#xNormal_3_17_4</link>
        <guid isPermaLink="true">http://www.xnormal.net/1.aspx#xNormal_3_17_4</guid>
        <description>
          Added a port-render visual tool to control better the height map's clamping.
          Now it's possible to output unnormlized raw floating point height maps / vector displacement maps.
          Improved a bit the curvature map's algorithm.
          The ASE mesh importer can now read vertex colors.
          The Optix renderer is now twice faster.
          Fixed several bugs.
        </description>
        <pubDate>Wed, 9 Feb 2011 00:49:00 GMT</pubDate>
      </item>

      <item>
          <title>xNormal 3.17.3 available</title>
          <link>http://www.xnormal.net/1.aspx#xNormal_3_17_3</link>
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          <description>
            Added a "toggle visibility" to the highpoly's context menu.
            Now you can render a new kind of map: the curvature map.
            Fixed several bugs.
          </description>
          <pubDate>Tue, 5 Oct 2010 20:47:00 GMT</pubDate>
        </item>
      
        <item>
            <title>xNormal 3.17.2 available</title>
            <link>http://www.xnormal.net/1.aspx#xNormal_3_17_2</link>
            <guid isPermaLink="true">http://www.xnormal.net/1.aspx#xNormal_3_17_2</guid>
            <description>
                Added support for Growl notifications.
                Optimized the software CPU rendering a 5%.
                Fixed reveral bugs ( displacement map computations with MatchUV, Win7 .NET 2.0 detection, OpenGL 3.2 with Optix, hang rendering, DDS mipmaps, etc... )
                Recompiled using the latest libraries ( Optix 2.0 final, DX June 2010, etc... )
            </description>
            <pubDate>Wed, 28 Jul 2010 21:45:00 GMT</pubDate>
        </item>

        <item>
            <title>xNormal 3.17.1 available</title>
            <link>http://www.xnormal.net/1.aspx#xNormal_3_17_1</link>
            <guid isPermaLink="true">http://www.xnormal.net/1.aspx#xNormal_3_17_1</guid>
            <description>
                Solved some minor bugs ( 3dsmax/TGA, dotXSI/Collada, Optix ignore device, etc... )
            </description>
            <pubDate>Tue, 25 May 2010 00:01:00 GMT</pubDate>
        </item>

        <item>
			<title>xNormal 3.17.0 available</title>
			<link>http://www.xnormal.net/1.aspx#xNormal_3_17_0</link>
			<guid isPermaLink="true">http://www.xnormal.net/1.aspx#xNormal_3_17_0</guid>
			<description>
				The Maya and 3dsmax exporters now can import/export vertex colors to SBM files.
				The CPU rendering speed has been improved a 10%.
                Added 3dsmax/Maya 2011 and Photohsop CS5 support.
				The .OBJ mesh importer can now read the ZB 3.5 PolyPaint's vertex colors. Also the .PLY and dotXSI.
				Now you can bake a new map type: the highpoly's mesh vertex colors map.
				Added a new experimental GPGPU renderer based on the NVIDIA's Optix/CUDA technology. The results are promising.
				Recompiled using the lastest libraries.
				Solved lots of bugs ( crash in the distance tool, a posible BSOD, etc... )
			</description>
			<pubDate>Fri, 7 May 2010 00:01:00 GMT</pubDate>
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