xNormal

Tutorials

General overview tutorial

This introductory tutorial shows the general aspects of xNormal. Click in the image to start the download.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 1: 3DSMAX tapes

This tutorial shows how to measure the ray distance using Autodesk's 3DSMax and a tape helper.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 2A: xNormal built-in cage editor

This tutorial shows how to measure the ray distance using cages and how to set/edit them using the xNormal's cage built-in editor.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 2B: External cages

This tutorial shows how to export and use inside xNormal cages exported through external mesh files ( .OBJ, .LWO, .3DS, etc... )

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 3: 3ds Max 9 .SBM exporter

This tutorial shows how to export and use inside xNormal cages exported from 3ds Max 9 using the xNormal's SBM mesh exporter.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
How to use the Simple GPU AO tool to accelerate the occlusion map rendering

A tutorial about how to use the Simple GPU AO tool render to vertex colors feature to accelerate the highpoly-lowpoly occlusion projection speed a lot.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.

Click over the image to download it.
Ambient occlusion and cavity map tutorial
Donald Phan has made an excellent tutorial about ambient occlusion and cavity using xNormal.

Click over the image to go to the tutorial.
Another xNormal tutorial ( in Chinese )
Here is also another good tutorial in Chinese to create a fantasy character

http://www.arting365.com/soft_tutorial/3DMAX/h002/h02/1231395082d202232.html
Baking vector displacement maps for use in Modo
Click on the the image or go HERE to watch the tutorial. Bake vector displacement maps in xNormal for use in Modo
Displacement maps using xNormal and Lightwave
Le Probiner did this tutorial about displacement maps using xNormal and lightwave. Click on the the image or go HERE to watch the tutorial. xNormal displacement Lightwave
 
 
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