Joel Durham Truck Punk XWing Jen Morgan's Female character Moises Gomes's truck model Sumo
More projects using xNormal
General overview tutorial

This introductory tutorial shows the general aspects of xNormal. Click in the image to start the download.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 1: 3DSMAX tapes

This tutorial shows how to measure the ray distance using Autodesk's 3DSMax and a tape helper.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 2A: xNormal built-in cage editor

This tutorial shows how to measure the ray distance using cages and how to set/edit them using the xNormal's cage built-in editor.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 2B: External cages

This tutorial shows how to export and use inside xNormal cages exported through external mesh files ( .OBJ, .LWO, .3DS, etc... )

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
Ray distance measurement method 3: 3DSMAX 9 .SBM exporter

This tutorial shows how to export and use inside xNormal cages exported from 3DSMAX 9 using the xNormal's SBM mesh exporter.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.
ZBrush 3 displacement map conversion to a normal map using xNormal

Stanislav Karpunin did a tutorial about how to create high-quality normal map using a ZBrush 3 displacement map and xNormal.

Click over the image to visit his blog.
How to use the Simple GPU AO tool to accelerate the occlusion map rendering

A tutorial about how to use the Simple GPU AO tool render to vertex colors feature to accelerate the highpoly-lowpoly occlusion projection speed a lot.

You will need the Macromedia Flash Player to see it and 7ZIP to decompress.

Click over the image to download it.
Visualization of xNormal normal maps in Maya's realtime viewport

A video tutorial ( without audio ) about how to visualize correctly the normal maps created from xNormal in the Maya's realtime viewport.

Thanks to Phila Chilkix for creating it.

Click over the image to download it.
Ambient occlusion and cavity map tutorial
Donald Phan has made an excellent tutorial about ambient occlusion and cavity using xNormal.

Click over the image to go to the tutorial.
Generating a normal map in xNormal from a ZBrush model
Anton Kozlov made a good video tutorial about generating normal maps with xNormal using an object exported from ZBrush.

Click over the image to go to the tutorial.
Another xNormal tutorial ( in Chinese )
Here is also another good tutorial in Chinese to create a fantasy character

http://www.arting365.com/soft_tutorial/3DMAX/h002/h02/1231395082d202232.html
xNormal tutorial in chinese
xNormal tutorial
Matt Corcoran has made an excellent tutorial about using xNormal.
I recommend you to take a look.
Matt
ZB/xNormal pipeline tutorial
You can find a new xNormal tutorial at Eat3D:

"In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using xNormal. Everything from exporting your models with polypaint in ZBrush, to generating ambient occlusion maps in xNormal are covered. "
Eat3D tutorial
How to convert a .OBJ/LWO/COLLADA to OpenCTM format
Victor Martin placed HERE a video about how to use the OpenCTM's viewer to convert a mesh into the OpenCTM .ctm file format in a very easy way.

There is also other possibility using the convmesh.exe tool, but it sightly more complicated ( but it can compress much more the meshes ).
OpenCTM conversion
Next-gen asset tutorial ( UE3 + xNormal, in spanish )
Luis Santander placed HERE a video about how to create an asset for the Unreal Engine 3 using ZBrush, Maya and xNormal. UE3 Asset
xNormal overview at Eat3D ( by  Andy Davies )
Andy Davies did a very good xN's overview at Eat3D. Click on the image or go HERE to watch the tutorial. Eat3D xN overview
Baking vector displacement maps for use in Modo
Click on the the image or go HERE to watch the tutorial. Bake vector displacement maps in xNormal for use in Modo
Displacement maps using xNormal and Lightwave
Le Probiner did this tutorial about displacement maps using xNormal and lightwave. Click on the the image or go HERE to watch the tutorial. xNormal displacement Lightwave
 
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