General overview tutorial
This introductory tutorial shows the general aspects of xNormal. Click in the image to start the download.
You will need the
Macromedia Flash Player
to see it and
7ZIP
to decompress.
Ray distance measurement method 1: 3DSMAX tapes
This tutorial shows how to measure the ray distance using Autodesk's 3DSMax and a tape helper.
You will need the
Macromedia Flash Player
to see it and
7ZIP
to decompress.
Ray distance measurement method 2A: xNormal built-in cage editor
This tutorial shows how to measure the ray distance using cages and how to set/edit them using the xNormal's cage built-in editor.
You will need the
Macromedia Flash Player
to see it and
7ZIP
to decompress.
Ray distance measurement method 2B: External cages
This tutorial shows how to export and use inside xNormal cages exported through external mesh files ( .OBJ, .LWO, .3DS, etc... )
You will need the
Macromedia Flash Player
to see it and
7ZIP
to decompress.
Ray distance measurement method 3: 3DSMAX 9 .SBM exporter
This tutorial shows how to export and use inside xNormal cages exported from 3DSMAX 9 using the xNormal's SBM mesh exporter.
You will need the
Macromedia Flash Player
to see it and
7ZIP
to decompress.
ZBrush 3 displacement map conversion to a normal map using xNormal
Stanislav Karpunin did a tutorial about how to create high-quality normal map using a ZBrush 3 displacement map and xNormal.
Click over the image to visit his blog.
How to use the Simple GPU AO tool to accelerate the occlusion map rendering
A tutorial about how to use the Simple GPU AO tool render to vertex colors feature to accelerate the highpoly-lowpoly occlusion projection speed a lot.
You will need the
Macromedia Flash Player
to see it and
7ZIP
to decompress.
Click over the image to download it.
Visualization of xNormal normal maps in Maya's realtime viewport
A video tutorial ( without audio ) about how to visualize correctly the normal maps created from xNormal in the Maya's realtime viewport.
Thanks to Phila Chilkix for creating it.
Click over the image to download it.
Ambient occlusion and cavity map tutorial
Donald Phan
has made an excellent tutorial about ambient occlusion and cavity using xNormal.
Click over the image to go to the tutorial.
Generating a normal map in xNormal from a ZBrush model
Anton Kozlov
made a good video tutorial about generating normal maps with xNormal using an object exported from ZBrush.
Click over the image to go to the tutorial.
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(c) 2006-2008. Santiago Orgaz & collaborators