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xNormal tutorial |
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Matt Corcoran has made an excellent tutorial about using xNormal.
I
recommend you to take a look. |
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ZB/xNormal pipeline tutorial |
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You can find a new xNormal tutorial at Eat3D:
"In this demonstration we go through taking a finished ZBrush model and generate
texture maps from it using xNormal. Everything from exporting your models with
polypaint in ZBrush, to generating ambient occlusion maps in xNormal are
covered. " |
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How to convert a .OBJ/LWO/COLLADA to OpenCTM format |
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Victor Martin placed HERE a video about how to use the OpenCTM's viewer to convert a mesh into the
OpenCTM .ctm file format in a very easy way.
There is also other possibility using the convmesh.exe tool, but it sightly more
complicated ( but it can compress much more the meshes ). |
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Next-gen asset tutorial ( UE3 + xNormal, in spanish ) |
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Luis Santander placed HERE a video about how to
create an asset for the Unreal Engine 3 using ZBrush, Maya and
xNormal. |
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xNormal overview at Eat3D ( by Andy Davies ) |
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Andy Davies did a very good xN's overview at Eat3D. Click on the image or go
HERE to watch the tutorial. |
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Baking vector displacement maps for use in Modo |
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Click on the the image or go HERE to watch the tutorial. |
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Displacement maps using xNormal and Lightwave |
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Le Probiner did this tutorial about displacement maps using xNormal and lightwave. Click on the the image or go HERE to watch the tutorial. |
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