xNormal

Faq

Q: What is xNormal?

A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

It includes too an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax and Maya.

It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
Interrogation image
Q: How much xNormal costs?

A: Absolutely nothing. It's FREE for both commercial and non-commercial use. Take a look to the licence included in the installer for more info.

If you like our app, please, help us sending bugs/feedback, examples of your art or mention xNormal in your project.
Cost
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?

A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc...

One of the key features of the xNormal SDK is the ability to customize the tangent basis. 

Go to the developers section into this web page to download the xNormal SDK.
tangent space
Q: I want to send you a model to include it in xNormal or to collaborate with you. How can I do it?

A: Thanks, any help will be welcome! Go to the contact us above in this page and tell us!
Collaborate
 
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