Q: What is xNormal?

A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

It includes too an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax and Maya.

It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
Interrogation image
Q: How much xNormal costs?

A: Absolutely nothing. It's FREE for both commercial and non-commercial use. Take a look to the licence included in the installer for more info.

If you like our app, please, help us sending bugs/feedback, examples of your art or mention xNormal in your project.
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?

A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc...

One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps

Go to the developers section into this web page to download the xNormal SDK.
tangent space
Q: I want to send you a model to include it in xNormal or to collaborate with you. How can I do it?

A: Thanks, any help will be welcome! Go to the contact us above in this page and tell us!
Q: Who is already using xNormal?
A: xNormal is widely used by great artists in AAA games and VFX industry.

On Dec 2014, the latest version reached a peak of 8 million downloads.

People using xNormal
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