Jen Morgan's Female character Moises Gomes's truck model Assasin Girl Sumo Fabiano Lima's Orc model Pere Balsach's Cruella De Vil Benoit Stordeur's operator model
More projects using xNormal
Q: What is xNormal?

A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.

All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
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Q: How much xNormal costs?

A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, consider to make a donation to the help us or mention xNormal in your project.
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Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?

A: Yes, xNormal comes with a complete and easy-to-use C++ SDK to write plugins. You can make image or mesh importers/exporters, tangent basis calculators and much much more. Look into the developers section into this web page for more information.
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Q: I want to send you a model to include it in xNormal or to collaborate with you. How can I do it?

A: Thanks, any help will be welcome! Go to the contact us above in this page and tell us! We will mention you for the help!
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Q: Who is already using xNormal?
A: Some artists and game companies. The xNormal installation includes some great examples created by great artists like Paul Greveson, Pablo Hoyos, Kevin George, Bojana Nedeljkovic, Samuel Arshlevon, Vidar Rapp, etc...

Some projects have used xNormal too... for example, Fragfist , Darkest of Days or Wing Commander Vega Strike

Other people are using xNormal to generate maps and/or to visualize models. Click in the image on the right to see more examples.
Paul Greveson's General Xemakos
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