Q: What is xNormal?
A: xNormal is an application to generate normal / ambient occlusion / displacement
maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete
texture transfer, even with different topologies ).
Includes too an interactive 3D viewer with multiple mesh and textures
format support,
shaders and realtime soft shadows / glow effect.
It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space
and spherical harmonics tools.
All these computations are done using multicore/multithreading,
distributed/parallel rendering, ray tracing and
advanced GPGPU techniques. |
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Q: How much xNormal costs?
A: Absolutely nothing. It's free for any use, including commercial one. No price and
no fees at all. If you like it, please, help
us sending bugs/feedback, examples of your art or mention xNormal in your project. |
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Q: I can't use other normal
mappers because they calculate their own tangent space and they only allow to use
a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters
and plugins?
A: Yes, xNormal comes with a complete and easy-to-use C++ SDK to write plugins.
You can make image or mesh importers/exporters,etc...
One of the key features of the xNormal SDK is the ability to customize the
tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
Look into the developers section into this web
page to download the xNormal SDK. |
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Q: I want to send you a model
to include it in xNormal or to collaborate with you. How can I do it?
A: Thanks, any help will be welcome! Go to the contact us above in this page and
tell us! We will mention you for the help! |
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