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Apr 14, 2013. xNormal 3.18.1 |
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- xNormal is now a 64bits-only application.
- Ported xNormal from .NET 2.0 to .NET 4.0 and recompiled with VS2010 SP1.
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Improved a bit the SDK. |
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- Added support for 3dsmax / Maya 2014.
- Improved the heightmap / VDM tonemapper with new stats and better control.
- Lowered a the renderer's threads priority to allow the user to perform background tasks while the maps are rendered ).
- We made some dialogs modal and improved the progress bar / abort management.
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- Optimized the OpenRL AO generation and improved compatibility with the Caustic R2100 / 2500 ray tracing cards.
We did a small test at our blog
- The render time now takes into consideration the ray tracing building structures and tile preparation phase.
- Fixed a lot of bugs.
- Recompiled using the lastest libraries ( including libTIFF which should remove
some warning dialogs ).
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Dec 31, 2012. xNormal 3.17.16 |
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- Changed the Default map renderer's tiling pattern to be more coherent.
- Fixed a bug in the OpenRL map renderer ( incorrect context initialization ).
- Recompiled using the latest libraries ( OpenRL 1.2R1, JRE 1.7u10, Optix 3.0 ). |
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Oct 27, 2012. xNormal 3.17.15 |
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- Recompiled with Optix 2.6 which supports GeForce 6XX "Kepler" cards.
- Recompiled with Java JRE 1.7u9 to patch a security problem.
- Recompiled with FXB 2013.3 to improve compatibility with some programs
- Fixed a bug reading the PRT XML settings |
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Aug 27, 2012. xNormal 3.17.14 |
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- The FBX mesh importer can now read vertex colors.
- Removed several warning dialogs that should not appear in batch mode.
- Solved a problem that was causing to show a topology mismatch dialog when you
use external cages with the triangulator's shortest diagonal option enabled.
- Fixed several bugs ( CS6 compatibility, memory leak in FBX importer, DX9/10
derivative map flip, etc... ) |
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Apr 29, 2012. xNormal 3.17.13 |
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- Fixed some crashes in the FBX mesh importer.
- Added 3dsmax/Maya 2013 support.
- Added preliminary support for Photoshop CS6.
- Fixed a problem that was avoiding the OpenCTM mesh importer plug-in to load
properly.
- Fixed a memory leak releasing shaders in the OpenGL graphics driver.
- Solved a problem with Growl ( GNTP-send ) which was causing some crashes.
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- Fixed a problem with color dialogs in the OpenGL graphics driver.
- Now you can use derivative maps in the 3D viewport ( with parallax
effect based on Morten Mikkelsen's blog entry )
- Optimized the de-indexing phase for all the graphics drivers.
- Optimized the DX9 graphics driver and dropped support for ps1/2.
- Recompiled using the latest libraries ( Crosswalk 2012.5, FBXSDK 2012.2,
Ogre3D 1.7.4 ).
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Feb 26, 2012. xNormal 3.17.9
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- Removed a warning message about OpenGL 3.1 loading the OpenRL renderer's plugin
DLL.
- Improved compatibility reading .OBJ vertex colors from
3D Coat.
- The OpenGL graphics driver now lists all the anti-aliasing video modes.
- Added an option to the mikktspace plug-in to compute the binormal on the fly in
the shader.
- Recompiled using the latest libraries ( Optix 2.5, JDK 1.7u3 ).
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Dec 29, 2011. xNormal 3.17.8
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- Solved a problem scaling derivative maps.
- Recompiled using the latest libraries.
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Nov 25, 2011. xNormal 3.17.7
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- Added support to import/export WebP images ( which is aimed to replace JPG/JPG2K/GIF/PNG
images ).
- Now it's possible to write image importers/exporters using Java.
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- The FBX mesh importer has been completely rewritten. Now it can load the tangent
basis from the files which is specially good if you use the Unity engine.
- Fixed several bugs ( CS5 filters, problem closing the SBM exporter in 3dsmax,
use shortest diagonal, dilation in the OS2TS tool, Optix error message with some
GPUs, etc... ).
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- Added a new experimental renderer based on the Caustic Graphics / Imagination
Technologies's OpenRL ray tracing API.
- Added a new map type: the derivative normal maps ( which are aimed to replace
old-school problematic tangent-space normal maps ). Thanks to
Morten Mikkelsen again.
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May 19, 2011. xNormal 3.17.5
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- Added support for Maya / 3dsmax 2012.
- Added more options to the triangulator ( use shortest diagonal, etc... ). We also
added an option to offset the lowpoly mesh's UVs.
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- Updated the GPU renderer with the latest Optix 2.1 library ( which is much
faster rendering and precomputing data ).
- Added a new standarized tangent-basis calculator by Morten S. Mikkelsen which
solves problems with UV seams and it provides great compatibility across applications.
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February 9, 2011. xNormal 3.17.4
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- Added a post-render visual tool to control better the height map's clamping.
- Now its possible to output unnormalized raw floating point height maps / vector
displacement maps.
- Improved a bit the curvature map's algorithm.
- The ASE mesh importer now can read vertex colors.
- The Optix renderer is now twice faster.
- Fixed some bugs.
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